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City of Laura

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Sage
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Anya Halderman
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Isobel
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Markos
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Keiser
Apprentice Scribbler
Keiser


Number of posts : 30
Age : 56
Homestone : Laura
Role : Head Scribe
SL Name : Keiser Koba
Registration date : 2008-08-12

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeThu Aug 14, 2008 7:16 pm

OK, you ask one thing, but I must take the liberty to mentin three things I think would be good.

First I would suggest a better ktichen in the pavillion. It's a good thing that we now have a little thing there, so the girls don't have to run to the taverna to prepare there serves, but it's not really realistic that a small shelf like that can contain everything from roast bosk to hot mead, including all the different drinking vessels and tankards.

Second I would suggest removing the dance pole in the tavern. Aye, I know there are a few pole dances mentioned in the book, but they are either imaginary poles the girls carrie with them in their dances, or like a wonderfull passage describing a newly cut down tree in the forest wich a girl is forced to perform a dance with. It is nowhere in the books described a dancing pole in a public house like we know them from strip joints in various red light kinda establishments on earth.

Third I would like to sugest a decent desk in the scribery. Myself comes from North in Torvaldsland and there the custom is proper benches in the longhouses and such, and sitting on those cushions everywhere in Laura is killing my back. I fear that our hard working chief scribe, Lady Jessy, will be needing to see the physician with her back on a weekly basis soon if she is not getting a proper desk with a good solid anatomicly correct designed chair. *puts on a worried look on his face*
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Markos
Forum Admin
Markos


Number of posts : 111
Homestone : Laura
Role : Administrator
SL Name : Markos Binder
Registration date : 2008-07-17

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeThu Aug 14, 2008 7:49 pm

Keiser, there are actually two desks in the scribery already, on the left end as you enter. Smile
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Elgin Loring
Apprentice Scribbler
Elgin Loring


Number of posts : 28
SL Name : Elgin Loring
Registration date : 2008-08-02

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeThu Aug 14, 2008 10:40 pm

A sign out front that says, "Trading Panthers entering the city acknowledge they are now trade goods."

Maybe seperating the blacksmithy and the bakery... ever wonder what bread taste like when left to rise near plumes of burning metal?

Pull the well back so it isn't so easy to poison the water supply?

Much more trees. Hell with lag, my computer is badass, I become Neo from the Matrix in heavy lag comparitvely. In no lag situations I am more Barney Fife.
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Keiser
Apprentice Scribbler
Keiser


Number of posts : 30
Age : 56
Homestone : Laura
Role : Head Scribe
SL Name : Keiser Koba
Registration date : 2008-08-12

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeFri Aug 15, 2008 4:50 am

Markos wrote:
Keiser, there are actually two desks in the scribery already, on the left end as you enter. Smile

Huh?? Gheee. I need to clean my monitor, I think.
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Liz Renoir
Apprentice Scribbler
Liz Renoir


Number of posts : 27
Age : 54
Location : Aint much if it aint Dutch!!
Homestone : my collar
Role : Tatrix
SL Name : Belladonna
Registration date : 2008-08-16

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeSun Aug 17, 2008 7:57 am

I want to be tatrix king
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PostSubject: Okay - you asked for it...   Your one change - Page 2 I_icon_minitimeFri Aug 22, 2008 1:24 pm

Okay these are all great - here are my answers:

"I would put small round platform or turrets on the outer corners of the City walls. As it is now, panthers can run up against the wall and you can't see or shoot them. They can set fires or whatever and there is nothing you can do about it from up on the wall"
Brilliant. Will do this ASAP.

"A TP from the market to the residential area. Maybe only accessible to those wearing a Citizens tag."
No - if you live in a house, you should set home to there. CTRL-SHIFT-H will take you there from anywhere on the grid.

"Romantic gardens to take a stroll through, a place that offers a little privacy and tranquility from the hubbub of city life while remaining in the shelter of civilization. Add a residential sim, and change our current cottage area to a pretty, secret garden to escape into and dream up our next fun roleplays"
Great Idea. The residential is moving. I would like to see the baths remain, and a garden built there.

"Easier teleport at the market - make the signs teleporters (i have tpers if you need em) get rid of the residential area (/me ducks) since there isn't enough, and expand the city over or make that the 'garden' area. Smack another sim to the side of Meadowlands and make it the Estate (i know, not realistic, but hey, i can imagine)."
The signs ARE teleporters. The reason you are made to walk is to give the merchants exposure. At least it's not a MAZE. Residential is being moved.

"To me the grass is waay too green, too bright. I've found the darker grasses (Like those from Botanica) seem to *really* makes things look more rich and realistic. I'd also really like to see more trees, I feel like Laura is very bare. As close as we are to the Northern Forest I guess I'd like to see the outside of Laura and even the inside hold a little but of the beautiful dark forest look. Large dark trees, big oaks similar in style to the tree in the center of the square maybe with leaves on the ground. Shade has some beautiful lanterns that are 5 prims that would be beautiful hanging from the oaks around town here and there. Oh, and the path up to the baths needs to be fixed... it's a stuggle to get up it and looks..."
The land textures have been changed since this was posted. It is more natural now with the bright lush green at water level and darker/mossier at higher elevations. There WERE a lot of trees. Markos kept returning them - one-by-one to manage prims. Laura was a practical forest in and out of the walls when we first started.

"I think Laura just needs to be a bit darker, and include just a touch more of some of those things that were in the books, like a warehouse on the docks, a lumber mill, and so on (i.e. places for those secret and sinister meetings, somewhere to promote the woodcutter’s caste, or even the builder’s caste, for furniture and the like). I love some of Snowflake’s suggestions for more trees, darker terrain textures, and so on. If, as Ari says, this is Gor’s Tombstone, then I think Laura, as it is now, is a touch too bright and colourful, a bit too idyllic. It needs just that little bit more of an edge to it. As an aside, the top of the city walls could use some thought. The textures here are stretched and blurred, and the transparent areas can be a pain when shooting down to targets close to them – you can only just make out where the solid prim is."
There were six warehouses when we started. MARKOS (yes I pick on him a lot LOL) Returned them, to make room for the (better-looking) buildings we have now. Though at least one down by the locks is a good idea. I agree there should be *some* darker areas - such as the tavern. To add contrast. The slavers area was the "ghetto" when we started, but many of those items have been returns since. The thing with the wall is: made thick in order to give some protection from arrows. The turret idea should help with the need to aim downward. It's and SL workaround we have to find.

"We get a LOT of travellers, including FW, and while the tavern is great for kajirae and men, I think we should have an Inn of some form where visitors can stay... since most do hang around for a few days, or even become citizens."
Top of the jails. The tavern is really designed as an Inn - but made into a tavern. I will make a sign that describes the area above the jails as the Laura Inn.

"First I would suggest a better ktichen in the pavillion. It's a good thing that we now have a little thing there, so the girls don't have to run to the taverna to prepare there serves, but it's not really realistic that a small shelf like that can contain everything from roast bosk to hot mead, including all the different drinking vessels and tankards."
I had a much better kitchen in the pavilion, but MARLOS returned a buttload of all those things. In truth though - what is there should be LESS. The tavern is not far away. I can see a pot of black wine hanging over the fire and a paga barrel there. But why have a full stock at pavilion when the tavern is only a few steps away?

"Second I would suggest removing the dance pole in the tavern. Aye, I know there are a few pole dances mentioned in the book, but they are either imaginary poles the girls carrie with them in their dances, or like a wonderfull passage describing a newly cut down tree in the forest wich a girl is forced to perform a dance with. It is nowhere in the books described a dancing pole in a public house like we know them from strip joints in various red light kinda establishments on earth."
Good idea. The sinewave dances are better and more seductive/erotic than what's in the poles. And I do remember the poles being mentioned in the books - but for training.

"Third I would like to sugest a decent desk in the scribery. Myself comes from North in Torvaldsland and there the custom is proper benches in the longhouses and such, and sitting on those cushions everywhere in Laura is killing my back. I fear that our hard working chief scribe, Lady Jessy, will be needing to see the physician with her back on a weekly basis soon if she is not getting a proper desk with a good solid anatomicly correct designed chair."
Yes, I have a great one. I'll put it down so Markos can pick it up. ~winks~

"Maybe seperating the blacksmithy and the bakery... ever wonder what bread taste like when left to rise near plumes of burning metal?"
I had a great little blacksmith hut in the slave compound (where it makes sense to have one) - but then someone placed the bakery and the smittie shack near the gate. I have always thought the two really shouldn't be next to each other - but I let the council run things. I have since picked up my smithie - even though it was LESS PRIMS and LOOKED BETTER ~sticks tongue out to everyone~

"Pull the well back so it isn't so easy to poison the water supply?"
I agree. I never understood why it is there to begin with. A more likely place for it would be in the residential area where the residents would get their water. Or perhaps in the middle of the square - on the Admin Building side of the large tree. There are slave to run for water, it doesn't need to be next to the tavern.

"Much more trees. Hell with lag, my computer is badass, I become Neo from the Matrix in heavy lag comparitvely. In no lag situations I am more Barney Fife."
Read above regarding what happened to all the trees that were here.

"I want to be tatrix"
Okay.

--------------------------------------
Now some of my ... observations:
Started to build a bridge from the scribery to the path that will lead to the residential area. It was placed there not because it was AWESOMENESS in design to run through the scribery/library - but because in any engineering project, a bridge will span the SHORTEST distance across a crevasse. Where it is now just doesn't look very good at all. But: meh.

The new residential sim has giant boxes scattered all over it. I certainly hope these are not markers for houses. Because the residential sim (Meadowlands South) I would hope to be set up similarly to the way Meadowlands is: most of the build to the east, open space to the west. As it is right now - it's aso though the whole sim will be used for this. If this is the case - where are the meadows and in 'meadowlands'?

I also spent 2.5 hours working that side of the river (the northern border that meets Meadowlands) and now all my work is terraformed away. So - umm... need to know what's being done there? Otherwise, I'm just staying hands-off. I did say to not touch the northern area of that sim - but to lose two and a half hors of terraforming work is a bit deflating. after the residential stuff is terraformed and put -in - keep any housing away from the northwestern 25% of the sim as I will redo the work I already did. And the "ocean block" mountains I made are gone too. Those will be going back up. So whoever wiped out all my work - please don't do it again. leave the 15% edges to me please.
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Markos
Forum Admin
Markos


Number of posts : 111
Homestone : Laura
Role : Administrator
SL Name : Markos Binder
Registration date : 2008-07-17

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeFri Aug 22, 2008 4:36 pm

Quote :
I would like to see the baths remain, and a garden built there.
Exactly what is planned.

Quote :
Markos kept returning them - one-by-one to manage prims. Laura was a practical forest in and out of the walls when we first started.
Quote :
There were six warehouses when we started. MARKOS (yes I pick on him a lot LOL) Returned them, to make room for the (better-looking) buildings we have now.

The issue is, we have 1900+ prims free in the city now. The first time we have a raid by more than two people, the sim is gonna come to a crawl, as it did during the panther practice raid, and people will be moving around like they are in butter. In all truth, a good buffer is 5k-6k prims free. Which building should we get rid of? The tavern? The Scribery?

Quote :
I had a great little blacksmith hut in the slave compound (where it makes sense to have one) - but then someone placed the bakery and the smittie shack near the gate. I have always thought the two really shouldn't be next to each other - but I let the council run things. I have since picked up my smithie - even though it was LESS PRIMS and LOOKED BETTER ~sticks tongue out to everyone~

I agree, it did look good, and was less prims. But even our RP blacksmiths wouldn't go up there. We had the same issue in Middy. We had a smithy, exactly 3 people knew of it, and where it was. I had it moved to the square so it could be seen, and suddenly we had 4 blacksmiths RPing there, and people coming by for metalwork.

Quote :
Started to build a bridge from the scribery to the path that will lead to the residential area. It was placed there not because it was AWESOMENESS in design to run through the scribery/library - but because in any engineering project, a bridge will span the SHORTEST distance across a crevasse. Where it is now just doesn't look very good at all. But: meh.

The bridge is where it is now because there was no way to get through the scribery. It is not in its final incarnation, nor its final placement.

Quote :
The new residential sim has giant boxes scattered all over it. I certainly hope these are not markers for houses. Because the residential sim (Meadowlands South) I would hope to be set up similarly to the way Meadowlands is: most of the build to the east, open space to the west. As it is right now - it's aso though the whole sim will be used for this. If this is the case - where are the meadows and in 'meadowlands'?

Those boxes are indeed for house placement. The single biggest complaint about our housing area is lack of privacy. I thought a more open look, going for more like homesteads on a meadowland might be better than clumped together. I guess I am wrong.

Quote :
I also spent 2.5 hours working that side of the river (the northern border that meets Meadowlands) and now all my work is terraformed away. So - umm... need to know what's being done there? Otherwise, I'm just staying hands-off. I did say to not touch the northern area of that sim - but to lose two and a half hors of terraforming work is a bit deflating. after the residential stuff is terraformed and put -in - keep any housing away from the northwestern 25% of the sim as I will redo the work I already did. And the "ocean block" mountains I made are gone too. Those will be going back up. So whoever wiped out all my work - please don't do it again. leave the 15% edges to me please.

I will take the heat for this too. I had no idea what was going on on the end near the docks, it looked unfinished to me. I won't mess with anything again.

Quote :
"I want to be tatrix"

Long live the queen. Let me know where you find those 4k prims to cut, I would be interested to know.
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PostSubject: RE: Markos' Comments   Your one change - Page 2 I_icon_minitimeFri Aug 22, 2008 10:32 pm

Won't quote those novels LOL

It's all good. I am happy with the way everything is. I don;t want any changes. It was more to answer all those "wants" Wink

The residential sim - go for it any way you like. The unfinished part of the river was going to be finished on the Laura side when the houses were in. So I'll redo that part - and it will remain finished only on the residential side until we are ready to "open" that side- then I will go in and finish the Laura side so we have a good river.
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Liz Renoir
Apprentice Scribbler
Liz Renoir


Number of posts : 27
Age : 54
Location : Aint much if it aint Dutch!!
Homestone : my collar
Role : Tatrix
SL Name : Belladonna
Registration date : 2008-08-16

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PostSubject: Re: Your one change   Your one change - Page 2 I_icon_minitimeSun Aug 24, 2008 1:09 pm

K, that's settled then...

When is the coronation ceremony? king
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ceanaM
Apprentice Scribbler
ceanaM


Number of posts : 34
Location : U.S.
Homestone : where my Master/Mistress is
Role : kajira
SL Name : Ceana McCallen
Registration date : 2008-08-18

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PostSubject: More Lag?   Your one change - Page 2 I_icon_minitimeSun Aug 24, 2008 1:18 pm

I love Adora's idea about a more "forest-y" look, but I just had a random thought. What about lag? How will having more plants and trees, as much as I'm sure several of us want them, affect the lag in Laura. Some days it takes a bit of time just to walk from my Master's home to the square.

Just a thought..... flower
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ceanaM
Apprentice Scribbler
ceanaM


Number of posts : 34
Location : U.S.
Homestone : where my Master/Mistress is
Role : kajira
SL Name : Ceana McCallen
Registration date : 2008-08-18

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PostSubject: DOH!   Your one change - Page 2 I_icon_minitimeSun Aug 24, 2008 1:21 pm

It would help if I would READ more closely. *coughs* and hides her red face.....

I see it's already been addressed.

*smiles sheepishly*
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