City of Laura
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City of Laura

A Second Life Gorean Sim Forum
 
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 Realistic Commerce

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Mat Vhargon
Forum Neonate



Number of posts : 5
Location : UK
Homestone : Laura
Role : Sword
Registration date : 2008-08-01

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PostSubject: Realistic Commerce   Realistic Commerce I_icon_minitimeWed Aug 20, 2008 3:49 pm

Do not know if this is the correct place for this but I was wandering about commerce and how to make things more realistic. There is a list of prices on the tavern wall for different drinks, and I do drink more than my share I am sure. My question though is am I living realistically? How much does they city pay the people that work for it, for example I am a simple sword for the city how much would I generally have to work with each week or month without taking on additional jobs like escorting a free woman for a fee. How much does others make from the city as well I see some especially the merchants making less from the city but much more from the citizens. Anyways just my random thoughts perhaps they make sense perhaps not.
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Markos
Forum Admin
Markos


Number of posts : 111
Homestone : Laura
Role : Administrator
SL Name : Markos Binder
Registration date : 2008-07-17

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PostSubject: Re: Realistic Commerce   Realistic Commerce I_icon_minitimeWed Aug 20, 2008 4:35 pm

We actually have coins made for the city of Laura, I have been working on a system for implementing them, if I can come up with a good implementation, we will do it.
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Elovar
Forum Moderator
Elovar


Number of posts : 250
Location : California
Homestone : City of Laura
Role : Nobody
SL Name : Elovar Baxton
Registration date : 2008-07-29

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PostSubject: Re: Realistic Commerce   Realistic Commerce I_icon_minitimeThu Aug 21, 2008 6:31 pm

Holds open empty pocket....
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Alice
Forum Neonate
Alice


Number of posts : 24
Role : panther girl
SL Name : Alice McConnell
Registration date : 2008-08-07

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PostSubject: Re: Realistic Commerce   Realistic Commerce I_icon_minitimeFri Sep 12, 2008 3:54 am

Here is a little idea for starting a gorean economy from Laura.

You create goods, trade goods. In a city the size of Laura, there are sure to be some good builders eager to try that. These trade-items should be fairly low prim, generally.

Meanwhile, you create a little 'trade item script'. And a trade-item checker (in case the practise takes over Gor, and everyone starts using this). The trade item scripts are given in limited numbers to the heads of castes, and artisans, based on how many of them there are and how active they are. They RP creating the items and put the trade-good script inside.

The trade scrips allows you to see if something is a genuine trade good. It also contains script that gives a menu when someone clicks it, allowing them to pick it up, which will delete the object, and pass a copy to whomever selected this option, and an option to consume it, which will just delete the item.

The trade scripts come in different sizes. There is one for small, one for medium and one for large items. And one for coins. People will get a notecard, advising them to create a folder and to put all trade-items in there, and to rez trade-items they have collected somewhere if their folder has too much in it. The help-notecard also tells them to make any coins stored in that folder available to anyone searching them, should they be captured, arested (or killed). And the notecard also instructs actually consuming objects when using consumables.

Depending on the 'size' of the script in the object (small, medium, large, or coin) it will take longer to pick it up or use it (this will prevent people from stealing whole warehouses full of paga-barrels).

That gives you a bunch of non-copy items that can be traded, stored, stolen, etc. the coins being one of them. because only a limited number of scripts is given out, 'inflation' will not get too bad.

To me, it seems this allows anyone who wants to to keep track of their own economy, and is less likely to lead to the sort of abuse that seems to come with using the GM RP-server.
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PostSubject: Re: Realistic Commerce   Realistic Commerce I_icon_minitime

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